Not for You

30 August 2013

Lukas Mathis:

But the 2DS just isn’t made for people like me. That doesn’t mean it’s going to fail. That doesn’t mean it’s a bad product. It just means it’s not for me.

And this, finally, brings all of this back to the topic of design. If you want to design a successful product, don’t design a product that’s only good for people like you, because most people aren’t like you.